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Tree Sprite.

Aug 15, 2012, 18:57
Post: #1
Tree Sprite.
Deviant art link to Tree Sprite. http://fav.me/d5bberw

I used some newly learnt selection processes for removing backgrounds on this image and I'm pretty pleased with the results. I tried to add some lighting effects to make it look as if a light is shining from out off the tree. Not sure how successful that was. Also I'm not sure if the atmosphere glow from the moon makes it look more like a planet than a moon. Might need to do some more work on that one, first I need to find out how to make the moon glow without using a atmosphere layer though.

All thoughts and comments appreciated.

[Image: DjIVv.png?1]

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Aug 16, 2012, 17:36
Post: #2
RE: Tree Sprite.
I can't seem to find the insert quote button, it's vanished for some unfathomable reason. Not to worry, it's suffice to say that I had some good advice on how to make a selection of the tree .Cool

It was a bit of a tough one to get a good selection on the girl's hair, especially at the fringe in the small of her back. I used the quick mask but it's hard to paint in all the fine strands. Also there is a light source on her left hand side of the hair that I couldn't change the colour of in a way that would match the rest of her hair. If I can work out how to do that - already tried the curves filter - then maybe one of the light sources will be eliminated.

I did add some colour to the point light source that shines from out of the tree, and I also added a copy of the girls image over the top of it as the point light left her bathed in a yellow light. She looked a bit weird when she turned bright yellow.

I'm not sure but I guess that the sun was to my back when I took the picture of the tree. I can't think of a way to make the moon look as if it's shining on the front of the tree either by moving the existing one or adding a second moon. There doesn't appear to be any room to add a light source to the foreground unless I'm missing something?

Anyways, thanks for the comments, helpful stuff.

[Image: DjIVv.png?1]

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Aug 19, 2012, 19:06
Post: #3
RE: Tree Sprite.
I've made some changes to this one, trying to make the scene more dusk like. I knocked the saturation and lightness down by 50 clicks and bumped up the blue by 17 using Colour Balance.
Still struggling with the light coming from out off the tree. Tried using the light effects filter but due to a combination of not knowing how it really works and not finding anything that looks reasonably okay I'm still pretty much stuck where I was with the lighting. Ho hum.

[Image: DjIVv.png?1]

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Aug 26, 2012, 13:59
Post: #4
RE: Tree Sprite.
Looks really cool, I think that there is a party inside the tree, sorry but thats what it looks like. Angel OutAngel

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Aug 27, 2012, 17:44
Post: #5
RE: Tree Sprite.
Thanks for the comment, glad you liked it.

[Image: DjIVv.png?1]

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Sep 1, 2012, 11:41
Post: #6
RE: Tree Sprite.
Hi, I think, that you know how to select some object from image. But the colors are out of reality(some imagin reality too). It is not possible to have so nice pink skin in moonlite. But that light efect on her dress from that tree light is cool.
With that skin I thought it so: http://camo.tym.sk/atelier/fotomanipulac...rl=surfing
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Sep 2, 2012, 09:37
Post: #7
RE: Tree Sprite.
Quote:Hi, I think, that you know how to select some object from image. But the colors are out of reality(some imagin reality too). It is not possible to have so nice pink skin in moonlite. But that light efect on her dress from that tree light is cool.

I know what you mean about the skin being too light. I did tone it down a bit from the original image but the darker the model gets the less detail there is of her. It's hard to know whether to get the shadows true to life or cheat a bit so that things are more visible.

Thanks for having a look and the comments.Smile

[Image: DjIVv.png?1]

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Sep 3, 2012, 10:58
Post: #8
RE: Tree Sprite.
So what do you want? Real atmospher(I think this is what you want) or unreal(total) with details. Why you see the problem in shadows when basic colours are out of real. If the direction of the lights are diferent in resource pictures, you must give there the shadovs/lights with brush(manualy). But is posilble that I donĀ“t understant you. My english is not so good.
Have a nice day!
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Sep 3, 2012, 17:47
Post: #9
RE: Tree Sprite.
Quote:So what do you want? Real atmospher(I think this is what you want) or unreal(total) with details.

I guess I'm trying to get a bit of both, if that makes any sense. If I darken everything down so that the light from the moon cast a shadow over the foreground objects then there wouldn't be much left in the image except for silhouettes, which would lessen the atmosphere of the image for me. So I cheat and and keep the shadow to a minimum, which isn't true to life but at the present time it's the best I can do.

It's a fine line trying to make a fantasy picture look real, and I haven't cracked it yet. But I'll keep trying. Thanks for your comments.

[Image: DjIVv.png?1]

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Sep 4, 2012, 23:02
Post: #10
RE: Tree Sprite.
I think there is a lot of space to get the light down and the details will still be wisible. Or I thought that the lampyris(that shining beatle) can lighten up some parts of the image.
But is your own way.

PS: that hair on the bottom have white(gray) color. Is it what you want?
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Sep 5, 2012, 18:07
Post: #11
RE: Tree Sprite.
Thanks again for your comments, camo. I'm working on something else at the moment but will take another look at this image and see if I can use some of your ideas to change the shadows.

Quote:PS: that hair on the bottom have white(gray) color. Is it what you want?

No it wasn't really. It seemed to be a side effect of the selection process I used to remove the model from the background that surrounded her. I've still got so much to learn.

[Image: DjIVv.png?1]

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