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Replacing color when the color isn't solid?

Jan 10, 2012, 18:23
Post: #1
Replacing color when the color isn't solid?
Hi everyone,

I am a texture designer as a hobby for an online game called Eternal Lands.

Ususally I just make my own textures, but I wanted to edit an existing texure this time.
The texture is for armor called Red Dragon Armor, it has red scales on it.
I want to replace these red scales (without taking away the details such as the streaking and the scratches) with gold. I tried using "Color select" then "colorify" but it didn't come out quite right.

What is the usual method for changing the color of a section of an image if there are details and you don't want to use the "bucket fill" option?

Brian


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Jan 10, 2012, 20:49
Post: #2
RE: Replacing color when the color isn't solid?
One option is to use the paint tool (brush/bucket) in "hue" or "color" mode, after setting ti to the required color (more or less). The pixels values are converted to Hue/Saturation/Value and:
- in Hue mode, only the hue is changed to the paint brush hue
- in Color mode, the hue is changed to the paint brush hue and there is is a mix between saturation in the pixels and the one in the brush color.

In both cases the "Value" which where most of the detail is, remains unchanged. Hue gives more natural results (reflection and shadows usually translate to saturation changes) but you can't make a color more or less saturated.

A completely different method is "Colors/Map/Rotate". In the dialog you select a range of colors that get converted to another set of colors. It requires selection first in many cases, but give rath ernatural results (color isn't as uniform as with previous method).

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Jan 13, 2012, 01:19
Post: #3
RE: Replacing color when the color isn't solid?
I would try duplicating the layers and then adding gradient maps/bucket fill to the armor. Go to the layer modes and change it to hue/color/overlay. You might need too add a few different layers and duplicate some. It's mostly about trial and error.

Also using the "Colorfy(?)" option and using that to hue/color is good.
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