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Replacing color when the color isn't solid?

Jan 10, 2012, 18:23
Post: #1
Replacing color when the color isn't solid?
Hi everyone,

I am a texture designer as a hobby for an online game called Eternal Lands.

Ususally I just make my own textures, but I wanted to edit an existing texure this time.
The texture is for armor called Red Dragon Armor, it has red scales on it.
I want to replace these red scales (without taking away the details such as the streaking and the scratches) with gold. I tried using "Color select" then "colorify" but it didn't come out quite right.

What is the usual method for changing the color of a section of an image if there are details and you don't want to use the "bucket fill" option?

Brian


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Jan 13, 2012, 01:19
Post: #2
RE: Replacing color when the color isn't solid?
I would try duplicating the layers and then adding gradient maps/bucket fill to the armor. Go to the layer modes and change it to hue/color/overlay. You might need too add a few different layers and duplicate some. It's mostly about trial and error.

Also using the "Colorfy(?)" option and using that to hue/color is good.
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