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PSP6 to gimp

Mar 20, 2012, 21:07
Post: #1
PSP6 to gimp
Hello.
First post on here.
I am coming into gimp from using PSP6 for my game file modding.But I am having major issues with gimp.I use a few texture bmp's in PSP to add mud and dirt textures to game files.
I have added the mud and dirt textures to a pattern in gimp.But the only way i can see to add the pattern is to over spray the image i am trying to dirty up and then add pattern to this.This sort of works but isn't the effect I really need.as i used to be able to build up the dirt in PSP.
This is the technique i am using in PSP.

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Step 7: Mud. Use the eye dropper tool, pick up the mud color from "dirt.bmp". Set the Airbrush tool to 25% Opacity, 75% Density, set the "brush" texture to "mud", and set the size to anything from 7 to 30 depending on the scale of the image you're working on (this is where judgement really starts coming into play). Using the airbrush tool, apply "mud" to the image wherever you think mud would tend to build up and/or cake. Relax, if worst comes to worst, we can always cut the image from this layer (leaving the mask) and start over without having to redo steps 1 - 6. Try to keep things somewhat randomized as too regular will look fake.

Step 8: Dirt. Use the eye dropper tool, pick up the dirt color from "dirt.bmp". Set the Airbrush tool to 15% Opacity, 75% Density, set the "brush" texture to "dirt.bmp", and set the size to anything from 15 to 40 depending on the scale of the image (I usually double whatever I had set the "mud" color to). Using the airbrush tool, apply "dirt" to the image. I like to use the dirt color both over the mud color and around the mud color to blend the colors which creates even more colors and looks more natural.

Step 9: Dust. Use the eye dropper tool, pick up the dust color from "dirt.bmp". Set the Airbrush tool to 5% Opacity, 100% Density, set the "brush" texture to "dust.bmp", and set the size even larger than the "dirt" color (although too large and you start getting too granular). Apply dust over everything, generally having less dust the "higher" you go on the vehicle, and more dust to the front edge and rear portions.

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So my question is.Is there a way to do this in gimp so I can add mud and build it up on the fly by using the patterns i have added(or should I add my textures as something else)
TIA
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Mar 20, 2012, 22:12
Post: #2
RE: PSP6 to gimp
Its ok i have sorted it
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