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Gradient Loading Texture

Jul 30, 2014, 01:04
Post: #1
Gradient Loading Texture
Hi,

Attached is a loading texture. Perhaps, someone could help me out and make a purple gradient for it? It needs to work from FG to Transparent.

I've already made one but its too inaccurate. I do not know why its so inaccurate. Perhaps someone with more experience with GIMP 2.8 can help.


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Jul 30, 2014, 02:23
Post: #2
RE: Gradient Loading Texture
Hi, welcome to the forums joseph!

What do you mean by "too inaccurate"?

Is it too dark?

Do you want the purple gradient to appear under a similar glass brightness like in the left picture?

How many frame / pictures do you need?
(i might make a sample render, but more info is appreciated ^_^
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Jul 30, 2014, 03:08
Post: #3
RE: Gradient Loading Texture
For some reason, the end points are not preserved. What I mean is the gradient works, but the original texture is invisible, as well as its shininess.

It is too dark, and yess I need it to appear under a similar glass brightness like in the left picture. I need just one picture.

Thanks very much for the reply!
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Jul 30, 2014, 06:04
Post: #4
RE: Gradient Loading Texture
After clicking Multiply on my FG image (in terms of the attachments, the one on the left) it goes away. I need it to stay. How can I acheive that?
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Jul 30, 2014, 08:05
Post: #5
RE: Gradient Loading Texture
Quote: Can't see your attachments, we only see very small thumbnails?

Maybe it is a small icon, for a game perhaps? The original is an indexed png. So editing the look up table (LUT) would give a result. Extremely tedious in Gimp, the gray gradient covers many values.

So faking it.

[Image: 5FgkMx5.jpg]

Convert to RGB, add an alpha channel.
Duplicate the layer
New layer at the bottom, fill with purple.

Make a selection covering the bar

Top layer cut out the area of the bar
Middle layer, reduce the opacity, round about 50% to give a bit of shading.

Kill the selection, I you need it back to indexed, merge the layers into one, remove alpha channel. Change the mode to indexed. Export

attached the layered .xcf to play with.


Attached File(s)
.xcf  LOADING.xcf (Size: 8.74 KB / Downloads: 15)

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Aug 1, 2014, 07:55 (This post was last modified: Aug 1, 2014 07:58 by iForStyle007.)
Post: #6
RE: Gradient Loading Texture
I wanted to try this challenge for fun, but rich has the best method so far Smile

Here is my .xcf (layers)

-Top layer is the tube with layer mode changed to "Hard light"
- Middle layer is a bucket filled layer with the ends cut off.
( Rectselect rectangle select one end of the gold part & push delete, repeat one more time)
- Bottom layer is the original empty tube.
[Image: attachment.php?aid=3815]


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.xcf  tube bar.xcf (Size: 8.47 KB / Downloads: 15)
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