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Gradient - Blend Along a Rounded Corner?

Jan 24, 2012, 12:42 (This post was last modified: Jan 24, 2012 13:04 by Fretman.)
Post: #1
Gradient - Blend Along a Rounded Corner?
I'm trying to make a rounded-corner box with a gradient-style border. Obviously, the straight sides of the box are easy to create the effect for, but not so the rounded-corners.

How to I get the gradient to follow the curve - to blend from the curved edge - rather than just giving me a linear gradient as if I was doing it from a rectangular corner?

I tried some other gradient types, there didn't seem to be anything that did the trick.

I'll try to attach a quick test file, if it lets me, to illustrate what I'm talking about. Note how the gradient cuts out diagonally across the rounded corner rather than curving and following the corner around.

Or is there a different way to create this kind of border?


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Jan 24, 2012, 16:32 (This post was last modified: Jan 24, 2012 16:32 by Fretman.)
Post: #2
RE: Gradient - Blend Along a Rounded Corner?
(Jan 24, 2012 14:19)ofnuts Wrote:  That's what the "dimpled" gradient is for. It stretches the gradient from the border of t e selection to the center. This may require to use a gradient which is uniform on most of its range.

The other solution is to use my "Wrapmap" filter

The dimpled gradient didn't do it right (first attachment). I found I can get the effect by selecting a smaller rounded rectangle inside the larger one, feathering it then deleting it (second attachment). This leads me to another beginner question I have: how do I scale down a selection evenly... and position it perfectly in the center?

Thanks for your Wrapmap link, looks like that could be useful.


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Jan 29, 2012, 11:38
Post: #3
RE: Gradient - Blend Along a Rounded Corner?
(Jan 25, 2012 11:58)ofnuts Wrote:  Come to think of it, in many cases there is a solution that doesn't involve a specially designed gradient. When you use a plain black-to-white gradient, the pixel RGB values are a direct function of the position of the pixel. The "Levels" and, more graphically, the "Curves" tool are merely establishing a mapping from input value to output values. Since the gradient is mapping position to values, applying gradient then curve lets you map positions to arbitrary values. For instance to make a double border inside an arbitrary shape:

Don't really understand any of that, hehe. Thanks anyway. Looks like I have a lot to learn.
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