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Darkened texture in logo

Sep 16, 2011, 21:23 (This post was last modified: Sep 16, 2011 21:26 by Markolie.)
Post: #1
Darkened texture in logo
Hi!

I am trying to recreate the text of this logo: http://community.batmanarkhamcity.com/co...fault.png, specifically the "Arkham City" text. As you can see, there are several darker and several lighter pixels inside the text, forming a great looking texture that isn't a single color. My question is, how can I recreate this texture, having some darker and some lighter pixels?

Also, what would be the best way to recreate the wind effect? I tried using wind, but that winds out the entire text rather than just the bottom of each letter.

Thanks!
Mark
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Sep 16, 2011, 22:47
Post: #2
RE: Darkened texture in logo
(Sep 16, 2011 21:23)Markolie Wrote:  Hi!

I am trying to recreate the text of this logo: http://community.batmanarkhamcity.com/co...fault.png, specifically the "Arkham City" text. As you can see, there are several darker and several lighter pixels inside the text, forming a great looking texture that isn't a single color. My question is, how can I recreate this texture, having some darker and some lighter pixels?
- make selection from text, shrink it so that you only get a few pixels of width
- add new layer,
- bucket-fill with black or very dark red
- create Layer mask, and fill selection with Filters/render/clouds/plasma, then apply mask
(the whole idea being to create some random transparency for the dark stuff so that it doesn't look too regular)

(Sep 16, 2011 21:23)Markolie Wrote:  Also, what would be the best way to recreate the wind effect? I tried using wind, but that winds out the entire text rather than just the bottom of each letter.
- add one more layer
- Create one "streak" with a brush with enabled "fade out"
- make a rectangular selection around it and copy to clipboard
- select the clipboard brush, and copy the streak to the various places
- layer/alpha to selection to have a selection over the streaks
- to erode the plumes, add a Layer mask, and render a plasma in the selection as above (make it rather turbulent)

[attachment=661]

(see also attached XCF)

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Sep 16, 2011, 23:07
Post: #3
RE: Darkened texture in logo
(Sep 16, 2011 22:47)ofnuts Wrote:  
(Sep 16, 2011 21:23)Markolie Wrote:  Hi!

I am trying to recreate the text of this logo: http://community.batmanarkhamcity.com/co...fault.png, specifically the "Arkham City" text. As you can see, there are several darker and several lighter pixels inside the text, forming a great looking texture that isn't a single color. My question is, how can I recreate this texture, having some darker and some lighter pixels?
- make selection from text, shrink it so that you only get a few pixels of width
- add new layer,
- bucket-fill with black or very dark red
- create Layer mask, and fill selection with Filters/render/clouds/plasma, then apply mask
(the whole idea being to create some random transparency for the dark stuff so that it doesn't look too regular)

(Sep 16, 2011 21:23)Markolie Wrote:  Also, what would be the best way to recreate the wind effect? I tried using wind, but that winds out the entire text rather than just the bottom of each letter.
- add one more layer
- Create one "streak" with a brush with enabled "fade out"
- make a rectangular selection around it and copy to clipboard
- select the clipboard brush, and copy the streak to the various places
- layer/alpha to selection to have a selection over the streaks
- to erode the plumes, add a Layer mask, and render a plasma in the selection as above (make it rather turbulent)



(see also attached XCF)
Have I already mentioned you're a genius? It worked out just the way I wanted Smile. Thanks a lot!
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Sep 16, 2011, 23:11 (This post was last modified: Sep 16, 2011 23:13 by ofnuts.)
Post: #4
RE: Darkened texture in logo
(Sep 16, 2011 23:07)Markolie Wrote:  Have I already mentioned you're a genius?
(* engages flattery shields and ego containment force field *)

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