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Artifacts after flattening two multiply layers

Sep 17, 2011, 18:07
Post: #1
Artifacts after flattening two multiply layers
Hi!

I've making a light glow texture for a game with gimp.
I've created the light with supernova effect, then i used a a black to white gradient layer with multiply, also another multiply layer is used to make the light fainter.
(there are more in the picture, these are mipmaps for game that are smaller and more shinier to get realistic glow effect).
The problem: In game it will be used for texture of an additive material, and a little artifact is noticeable if i watch carefully. These artifacts are noticable too in flattened image if i add more lightness to it.
This is what i'm talking about that halo around the light

But on mask there isn't anything like that


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Sep 17, 2011, 21:26
Post: #2
RE: Artifacts after flattening two multiply layers
no, i meant that grey band and then that even green band. The light layer should be attentuated smoothly as the radial darken layer.
the selected area http://cl.ly/1a1y0g1d3G1T2g1O2k13/Image_....11_PM.png
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Sep 18, 2011, 20:55 (This post was last modified: Sep 18, 2011 20:56 by disc.)
Post: #3
RE: Artifacts after flattening two multiply layers
With an 1024x1024 picture with white light flattened and scaled down to 64x64 i notice nearly the same problem. But now the band is a bit

With yellow light 1024x1024 (which contains rgb more equally than green) i get exactly the same results as above both in full resolution, and in scaled down.
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Sep 18, 2011, 21:00 (This post was last modified: Sep 18, 2011 21:01 by disc.)
Post: #4
RE: Artifacts after flattening two multiply layers
Also every multiply layer makes layer the end result a bit darker, even if the multiply layer is full white.
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Sep 18, 2011, 23:31
Post: #5
RE: Artifacts after flattening two multiply layers
spread noise does not helps nor before flattening, or after flattening. But i've tried it with photoshop and it resulted the same... but enabling rgb 16bit/channel processing, it was perfect. Of course the end result was saved in rgb 8bit, but it looked good too. So the problem is the processing is "lossier" in gimp since it havent got 16 bit/channel mode.
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